Your under armor clothing of choice should be military fatigues. It is the basic tool used for eliminating enemies. Now imagine this with max better criticals, you're dealing 3.5x normal damage. It's easy as pistols are highly accessible. If you follow the build to a T, you'll have two perks to spare on the road to level 50. At its last rank, it will also give you a critical hit that can be stored via critical banker (one full meter's added to your current crit bank). I'm not 100% sure how it's applied (probably additively) but it's powerful for a high agility gunslinger build. Lots of critical attacks and I mean a lot of critical attacks. I rank this higher than Gun Fu because it will be used more often. Gage's Likes/Dislikes The main power of this … Why this perk is overpowered is the way it works, though it does require four separate targets for maximum potential. V.A.T.S. Fallout 4. Power Play New Nuka World Endings Guide - Options and Benefits, Faction Perks and New SPECIAL Ranks in Nuka World, Fallout 4 Nuka World Walkthrough: Quest 1, The Gauntlet & Taken for a Ride Walkthrough, The Grand Tour: Park Areas and Choosing Where to Go, Kiddie Kingdom & Claiming Raider Territory, Restoring Order (Mechanist Fight/Options), Mechanist's Lair, Eyebots, and Rogue Robots. Cooking people alive with a massive flamer, and chopping them to bits with a ripper, this chef will stop at nothing to find the perfect taste. The legendary prefix Lucky offers the same ability. There, you can also watch the trailer and view new weapons that can be found. Here is a basic breakdown of where you'll need to allocate your SPECIAL points as well as what perks to focus on for the first 20 levels or so: 1. With high luck Righteous Authority (gain from working with Brotherhood) can also be sick, since it will boost your already-fast crit building meter. Gunslinger build. Increased movement speed is always nice. This build is best when the character is drunk all the time, he uses a gun that looks very similar to Archer's "underwear gun", and has a hefty focus on perks in the Luck tree. same with pryo. It has a silencer, so it makes Mister Sandman relevant and you can buy the weapon modifications from Tinker Tom instead of having to craft them yourself. Because you can shoot often with low AP cost, four leaf clover gets many more opportunities to trigger. Even though shots to the torso or limbs are sometimes more effective, if you can get a headshot 80% of the time versus a torso shot 90% of the time, the headshot is going to be a better choice. The special book will be used on agility. With rank 2 Gun Fu, it's second target 25%/third target 50%. Lucky (2+ LCK) is slightly preferred because faster crit build up means more damage, but cunning (1+ PER/AGI) is nice for increased accuracy and more action points. This also applies on the four target scenario with crits, adding up to insane damage. Again, settlement building perks. Your range won't be great due to the need to invest in Perception. Scav Magazine Locations New, See my Far Harbor Guide for new features in the DLC. The seconardy perks … The slight increase in accuracy also allows you to save your critical attacks for when you need them and you can risk headshots on weaker targets while saving your critical attacks. Grim Reaper's Sprint (LCK 8)Each kill in VATS gets an increasing chance to refill your AP meter, allowing you to queue up more shots instantly. This perk is probably the safest perk (although least interesting) to spend the extra two points and spending a third point somewhere along the way or after level 50 is completely reasonable. It's pretty much game breaking if you skip ballistic weave on higher difficulties. Making your build a bit balanced and gradually getting all the perks is part of the fun. users will want to invest in, because pistols generally cost the least to fire. P. 9. That's effectively 32 levels spread evenly between Refractor and Toughness if that was possible. This build easily becomes one of the most powerful in the game, with Kellogg's Pistol (main quest) and Deliverer (work with Railroad) being an awesome combo with the former sometimes being rated at something like 400 damage on a critical hit with Better Criticals. The first target takes normal damage, but with rank 2, the second target takes 25% extra, the third 25% extra (the same amount). One could argue that perception is better than luck for this build and there will be a new guide that option. Very light equipment - no real need to have high strength to carry stuff. Full points in Iron Fist … It's not required at all, but very much recommended to take even one point in it. As this guide mentioned earlier, there are slight modifications that can be made to the build that leads to different gameplay. The final quest Restoring Order (Mechanist Fight/Options) is now available. Save the stimpacks though, food is a better source of healing early on (and cooking food gives you a decent amount of experience early on). Freezing is very powerful when you have critical hits built up and need the crowd control, so this prefix is very powerful against bosses or other very strong enemies, like death claws. STRENGTH PERCEPTION No, it doesn't stack but 50% extra damage is huge. Add comment. It depends how heavily invested you get into the sneak perk and the type of gear that you wear. The Infiltrator is by far the most powerful build in Fallout 4. Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. You want a lot of strength and… Concentrated fire will stack +10%/15%/20% accuracy on each shot to the same body part, and as a pistol user you're able to benefit most from this. FALLOUT 76: Gunslinger PISTOL Build in Fallout 76!! Fallout 4 Nuka World Guide You can opt to sneak in order to get closer to your victims and make up for pistols' shorter range. Gun Nut (INT 3)I rate Gun Nut as important because weapon mods will increase the base damage of weapons, which is then multiplied by ranks in Gunslinger. Liam's glasses gets a nod as an honorable mention with the 2+ INT bonus for the slight experience boost but shows up a little too late to be relevant. If explosions and booms sound like a fun time, rest assured there's a build for just that in Fallout 4. It offers 80+ physical and energy resistance (30+ is base, 110+ is level 4) on two armor spots for a total of 160+ physical/energy resistance. 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