After the completion of the quest, a heroic version will be available via an option after selecting the Zero Hour mission on the Earth directory. Climb the sides of the shaft to the top and then shoot the grates off the vent. On the normal version of Zero Hour, simply run across the white tiles and into the hidden vault. After Siriks takes some damage, a major Servitor will spawn, along with a handful of Shanks. Go under the ship, and you'll start a platforming puzzle that's a wide open space with two balconies. As you fall hold forward and as you pass the lip, jump toward the catwalk. See why nearly a quarter of a million subscribers begin their day with the Starting 5. Run straight through the next area, up the stairs, around the corner, and jump up to the hole. Eventually the path will split as shown here. 10 comments. You now be in the Tower Ruins. How do you start the quest to get to zero hour. Go under the ship to begin a long gauntlet of platforming puzzles. Destiny 2 players just saw the surprise debut of the Outbreak Perfected Pulse Rifle, but the quest required to get it is really tough. This map shows the locations of four switches players must activate. With the upper level clear, shift to killing the enemies down below. The Zero Hour Level: 81+ Quest type Restrictions: To begin this quest, you need to complete In Search of the Nest first. You start the mission at the old Tower. Pick up the Blue Keycard – Heroic Zero Hour Mission When you get to the area with the ship in the courtyard jump on top of the building, as high as you can go, and climb inside the air duct on the roof. To continue, you must activate four levers in the maze below. Hop down the cliff and you'll see a Node on the ground next to a blue tarp. As you land on the hanging object, immediately face the wall and run off the edge. Across from where you entered is the pathway leading to the Hangar. While the Thunderlord mission had us revisit the old wall from the original Destiny introduction sequence, accepting this mission will send you to the old Destiny tower.You only have 20 minutes to complete the mission, so be ready! On this strut is a switch with a shortcut for your teammates. Each lever that is pulled will activate electrical fields. A shift in the fight will occur once the second Servitor dies. Destiny 2 is available now on PS4, Xbox One and PC. hide. You're now on your way to … To unlock the next stage of this quest, you’ll need to find the blue, red, and green keycards throughout the Zero Hour strike. You'll have to fight a tank and lots of foes, but just keep pushing till you reach this location. You'll come to a room with enemies followed by an archway that leads to a small drop. Veer to the left and to the left down the ramp to reach the cliff area. Use the red cutouts next to each fan to drop down to the next one. Shoutout to the community to figuring this out. Do so and you'll get an Exotic quest item called a Fallen Transponder. A complete walkthrough of the Zero Hour mission in Destiny 2, the final step in unlocking Outbreak Perfected. 8. Jump to the platform on the right in this wide-open room. Explore the room enough, and a secret door should open. Next, go to the Farm and proceed to the basement. In the next area you'll see these platforms. The Node is on the ground. You have 4 free articles remaining this month, Sign-up to our daily newsletter for more articles like this + access to 5 extra articles. Once you have the Outbreak Perfected, here's a look at its Perks. I think Zero Hour is fun enough to simply run multiple times…because it’s fun, so the Catalyst and ship are just a nice bonus here. In order to leave, you must activate the buttons for all four lights. Jump across to the walkway with the letter M painted on the wall. You will exit the hallways into a large outdoor area where the floor has been destroyed. Approach the symbol or run into it to make the wall swing open, revealing a hidden vault. Is the Perfected the variant you were hoping for? If it’s a high Power level, and doesn’t prevent you from using Whisper, it is good enough for Zero Hour. After the player completes the heroic version of Zero Hour for the first time, further completions will award 100 SIVA Nanites which count towards completing t… After bouncing round a few universities, securing a bachelor degree, and entering the video game industry, he's found his new family here at Shacknews as a Guides Editor. Talk to him to begin the mission Zero Hour, which is set in the old Tower. Close. Stand on the center of the fans to avoid being chopped up. Go under the nose of the plane to find a tunnel leading to the next section. As for weapons, I cannot stress this enough, Whisper of the Worm is essential. Once you have this device, you can leave the mission and begin the actual Outbreak Prime quest steps. This item can be found on Titan. Crouch through the vent and drop down into the next area where a large plane is sitting on the ground. Zero Hour is launched via the Farm on the EDZ. Zero Hour in Destiny 2 is the last step between you and Outbreak Perfected. Use a jump-focused Exotic to make this jump, or use the vents off to the right to get to a shorter hop. The Zero Hour quest begins in the Farm basement. Once at the top, shoot off the grate and slide down to the next area. Much like Whisper of the Worm, this mission must be finished in 20 minutes. The Outbreak Perfected stands to be a beast in PvE and PvP alike. Hailing from the land down under, Sam Chandler brings a bit of the southern hemisphere flair to his work. Beating Zero Hour is no easy feat, but it’s definitely possible with the right setup. If you’re Power level isn’t at or near 700, you’re going to have a tough time staying alive. Drop down into the Vault and turn around. Jump up from the button to reach a second platform. Then push forward to this strut. While it’s not critical, having each player using a different elemental secondary will help a lot. What are your thoughts on the Outbreak Prime coming to Destiny 2? The sides will have red lights and provide just enough room to slip by the fans. Run up the stairs behind the Spider tank and clear the group of Vandals and the Captain. Here you will need to dispatch three Heavy Shanks, several Arc-shielded Shanks, a scattering of Sniper Shanks up high, and some Vandals. In this guide, we'll detail all the key steps you should know up to, and through, the Zero Hour mission. Look for this door to the left, ignoring your mission marker. As you drop down into Ventilation, you will be facing a window with a monitor on your left. Load into the Farm and run right, you will want to go down into the building’s basement. Beat the Zero Hour Mission You only have 20 minutes to complete this level, but If you have a well-leveled group of players, this should be a doddle. Hop on it, and you should see the Node on the ground in the area. There are lots of decoys, but, since you know the general area, finding the correct vent shouldn't take too long. As for the Zero Hour mission itself, chances are you and your team will need a few attempts to complete it. save. Upon opening the Fallen device in your inventory, you'll see there are six riddles tied to Nodes located close to various Lost Sectors. The Node is in there. Head down this path, opposite the traditional route. Once you open the folder, look for the file called Skirmish (NOTE: the file is NOT called SkirmishStats). Once you reach the door on the end, turn around and jump to your left. This starts the Zero Hour mission required to get the Outbreak Perfected. Stay as far away from Siriks and the other enemies as you can. Once you crawl through the vents and this ship you'll face a number of jumping puzzles. During the last phase of the quest, players meet up with Mithrax, the Fallen captain at The Farm, to start the final step of the quest called Zero Hour. Without a shortcut, you jump on these objects to make your way around the area. Complete Zero Hour Mission – The Old Tower. From here, turn left and look for this small room with a bunk bed inside. We've got a quick rundown on how to get … Posted by 1 year ago. Once you've finished the main Destiny 2 campaign, go to the Heroic Bad Neighbors mission on Titan. However, once Siriks dies, no other enemies join the fight, making it much easier to eke out safe areas and control the room. Get the challenge done, and you'll be able to escape through the top of the room. Find your Command and Conquer Generals Zero Hour Data folder. Similar to Exotic quests for Whisper of the Worm and Outbreak Perfected's Zero Hour, this is a challenging mission with several difficult combat encounters and jumping puzzles. Being at the rear means you are out of the range of most enemies in the beginning. Use the red-colored slits on the side of each blade to safely fall to the next one. Continue through the halls, killing all the enemies in your path. After you do that, you'll walk through a narrow path that leads outside. Wait for them to disappear and then continue around the maze to the exit. You must jump onto the white ledges that run along the wall. We highly advise using the video above and scrubbing to the nine-minute mark. Once you’ve found all six nodes, head to The Farm social space in the EDZ. Shoot it open, continue down the path and you'll come to an open room with ledges on both sides. The Node is inside this crate. This fight is straightforward as there are no tricks or mechanics. To get the Catalyst, you need to complete the Heroic version of Zero Hour. Split your party left and right to cover more ground. You'll know you're in the right place when you're back in the vents. There are dozens of yellow health bar enemies and even a few Spider tanks, and all of them have a lot of health. Keep in mind, it is absolutely essential you have ammo for the final room. Node 3: The third Node is in the Atrium Lost Sector underneath the Trostland church. In Ventilation is a map of the area with four red dots. Node 6: Also in Exodus Black, go to the Glade Caverns and the Carrion Pit Lost Sector. Use the platforms to reach this door straight ahead. Defeating the Servitor will be important, as it can very easily protect Siriks if he gets close. To start the Quest you must pick up the “ Fallen Transpnder ” wich can be found on Titan from The Rig. Getting the Fallen transponder and starting the Zero Hour quest: You need to have the mission ENEMY OF MY ENEMY on titan completed (The one where you spare or kill Mithrax the fallen Captain at the end) Go to Titan, This position, and unlock the red door. They have high shields, so the Arbalest can be a big help (if you have it.). Finish the battle and the Outbreak Prime is yours. Use the stairs and the little hut near where you entered as cover. With Whisper, you can basically breeze through these encounters with ease. Drop down, and you'll reach a new area called Ventilation. If you stand on these ledges too long, they fall. Signup for a Free Account. Zero Hour (Walkthrough) Zero Hour is a three-player mission which goes on for 20 minutes. Whittle down the Shanks and the Captains using the correct elements and aim to have this area with 19 minutes on the clock. Original story below. Go to the right to find a vent to crawl through. This is where you will encounter the first Spider tank. On that strut is a device with a button that extends the platform so all of your teammates can take advantage of the shortcut you just used. Archived. After a long journey down, you'll reach this wide open Whisper-like room. It contains six "nodes" that, according to Redditor Nyxara, leads into a mission in the Old Tower called Zero Hour against enemies at power level 690. To the left of the reward Chest you'll see these big crates. While Power and skill are important, patience and teamwork is just as critical. Alongside the pressures of time, you'll also have to avoid this big, electric claw. Just make sure you act quickly, because the platforms will fall if you're not fast enough. Walk up the stairs and look up at the roof to find another catwalk above you. For the Heroic version of Zero Hour, you must take the following route across the tiles: Run across the room to the pedestal at the back and then turn right. Just keep jumping on them to raise them up to reach the upper bridge. After you beat the normal version of the mission, you can access the Heroic version through a node next to the Farm. It opens up to this huge area that has a weapon missing from a glass case. You'll come to a huge vault with tons of gold inside. As for Warlock, the Dawnblade’s Attunement of Flame is ideal for add-clear while Well of Radiance is excellent for increased damage against the boss. That feat can be accomplished a few different ways. This starts the Zero Hour mission required to get the Outbreak Perfected. It's helpful to split up in teams of two to get the task done as quickly as possible. How do you start the quest to get to zero hour. Ultimately, you want to jump up to this platform to reach a hidden vent. When you see that section, you can enter any number. The Tower Ruins is where you will fight the final boss, Siriks, Loyal to Eramis. Firewall Zero Hour continues to provide the most engaging competitive first-person shooting experience on PSVR thus far and this guide breaks it all down. Use Whisper to take it down quickly. Look to the right of the staircase here for a hidden vent. Go through the door at the bottom and crouch through the vent found at the top of the stairs. Use this moment to land as many Whisper of the Worm shots as you can. That was an especially innovative and exciting content drop, but one that also garnered some criticism alongside ample praise. Look for the Cryptarch symbol next to some pipes on a wall. Basically all you want to do is jump to the highest vent to the right until you find one that takes you to an area with large fans. Complete the Zero Hour Mission on Heroic The first of the new carries is for the Zero Hour Mission. Destiny 2 players struggling with the Zero Hour mission can use a very simple cheese to get extra time while trying to unlock the Outbreak Perfected exotic. Hop up to this platform. This is an extremely challenging mission involving 690 Power enemies and a 20 minute time limit. As you load into The Farm, look to your right to spot a basement entrance for the main barn. Jump to the glowing platform to the right as seen in this picture. This quest is short compared to how players needed to acquire this weapon in the original Destiny. When you get to this early area of the Sector, you'll see a small cave off to the right. Jump up into the next room and immediately turn left – there is a grate covering a vent behind some boxes. However, there are three major Servitors that spawn throughout the fight, two Spider tanks, dozens of shielded-Shanks, and several Dregs and Vandals. Approach the … Jump up and down on these platforms to make them rise. These barriers will shock you on contact and will flicker on and off every few seconds. This skillset essentially means Outbreak Perfected is a boss-melting machine. Follow the vent and take your first right, shoot through the next grate, drop down and enter the vent immediately below you. They are found by following the main path and then going down a little side “alleyway”. Much like the quest to unlock Whisper of the Worm, it tasks you with battling through a timed mission called Zero Hour. Before you can attempt Zero Hour, you must first begin the Outbreak Perfected questline. Once you open the file, look for the section labeled StartingCash. If you can, use a jump-focused Exotic to reach this balcony. Progress till you get to this room with the first Shrieker. Aim to have this completed with 17 minutes or more on the clock. To continue reading login or create an account. Zero Hour is launched via the Farm on the EDZ. You can have one team member stay up top to call out its position, use crawlspaces around the area or jump to the middle of the room when you feel the claw getting close. When Siriks dies, the fight is not over. Interact with it, and you'll see a prompt that says "unlocked.". Push through to the Chest location, and look above you to the right. At the vertical fan section, you must drop down the sides of the ventilation shaft. Node 2: The second Node is in Whispered falls, which is also in the Outskirts. Passing through the exit door will reveal a room with four elevators. UPDATE 22/04/2020. A Sunbreaker Titan is able to make short work of most high-ranking enemies thanks to Hammer Strike while a Gunslinger Hunter can use Golden Gun or Blade Barrage to great effect. Interact with Mithrax to start Zero Hour. Shoot the vent open and slide through. To win, you need to kill the Fallen Captain boss and all surrounding enemies. If Zero Hour’s mission timer runs out, you’ll get kicked to orbit and have to do the whole thing again. From that door, jump up here to your left to reach another vent. Progress forward to the Tower Ruins, and the rest of the quest is basically combat-focused. Zero hours contracts do not allow employers to avoid their responsibilities. You'll eventually come to this long jump. Go under the plane, through the tunnel, and run down the hallway. Jump into the vent and follow the path into another elevator shaft. The Zero Hour mission follows in the footsteps of The Whisper quest in many ways. Enter this side room and drop down the hole in the floor. Clear out the enemies here and push forward into the red room. Fall down here and push forward to reveal a shortcut. Node 1: Go to the Trostland Outskirts and the Drain Lost Sector. It will kill you in one hit, so don’t get hit. Go forward a bit, and use the small box to jump up from here. Hit all the switches and avoid the claw to advance to the next room. Slide under the roller door and drop down the elevator shaft. Its other perks, however, make this gun pretty worthwhile in PvP as well. Make your way through the crawlspaces till you reach another enemy-filled room in the Tower Hangar. The vent will drop you straight into the middle of the room, you should immediately retreat to the rear. The only time you will need to leave the room is when a Servitor spawns or if Siriks teleports there. There are a whole lot of shields and it’s important to take all the enemies down quickly. All staff, regardless of their contract, are entitled to employment rights and should be treated fairly and within the law. This shortcut will save several seconds, if not minutes. That's pretty awesome considering this quest is free for all players. Whisper of the Worm makes quick work of these two enemies. Shoot off the grate and go into the next area which is a slanted and extremely long corridor. Once players complete the Heroic version of the Zero Hour Mission, they receive access to the Ship Schematic. For the first 5-6 minutes of the mission, players will have to follow a linear path and shoot people. There's nothing he loves more than crafting a guide that will help someone. But before you do, make sure your loadout is set up the way you want it. share. Those familiar with The Whisper, or even Destiny’s Lost to Light, will know the level of difficulty to expect. As soon as you land, begin running through the doors and go through the vent on the right. A puzzle must be completed for each singe, Void, Arc, and Solar. Node 5: This Node is in Exodus Black on Nessus at the Rift Lost Sector. When the player completes the heroic version of Zero Hour for the first time, they will be awarded the Outbreak Perfected Exotic catalyst. To the right of that case is a hole you can drop down. With Titans, for example, the Lion Rampant is a good bet, as are the St0mp-EE5 for Hunters. It's very difficult at 690 Power, but you can start over by returning to the Captain at any time. Continue damaging Siriks during all of this. Pull the lever to activate the outcropping for others to jump down to. Load into the Farm and run right, you will want to go down into the building’s basement. Jump on the platforms and activate them to start a bumpy trip to the top. Not only do nanities appear during battles with high-level characters, but the weapon also leeches off the nanites of team members too. The quest asks you to decipher riddles, and it takes some adventuring to find. Consolidating images from Math Class and RaidSecrets. Zero Hour is a three-player mission with a 20-minute time limit. You’ll immediately drop into a room with some blue crates. Grab the Fallen device from the middle of the secret room. Make your way to the back of the room, jump down the slope and pull the lever to activate more jumping platforms for your team. Node 4: Still in the Trotsland, go to the Widow's Walk Lost Sector. If you cannot access this room, make sure you have completed the campaign & Rat … Open that door, and, in the middle of this secret room, you'll see a desk with a Fallen device on it. Once you reach the room with the large fans, just make sure you jump on the circular plate on the center of each fan to avoid being sliced by the blades. New to Shacknews? Much like Whisper of the Worm, this mission must be finished in 20 minutes. Once you reach this platform, jump up to reach a hidden vent. The Destiny 2 Worldline Zero quest is a twofer. Past the Reward Chest you'll see some debris to the right of here. Zero Hour Secret Mission - Solved (Quick and Dirty Guide) Guide. At this point, either work your way down the wall, jumping from outcropping to outcropping or perform the following “tricky” jump. Jump on this box to make your way back to the vents. It requires a 690 power activity thus it is recommended that players at least have 681 Power. If you are able to stay in the back room, you should be able to ignore the majority of the Shanks. Speak to Mithrax to begin a tough 690 power timed mission called Zero Hour. 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