Init +11; Senses darkvision 60 ft., low-light vision, true seeing; Perception +38 Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw … A balor lord is typically a CR 21 to CR 25 Monster (a range shared with the various unique nascent Demon Lords, with the range of CR 26 and above being the domain of the Demon Lords themselves), and as such serves quite well as the final villain in a long-running campaign. | PF2 SRD. A balor reduced to fewer than 50 hit points almost always seeks to flee via teleportation, but if that and flight prove impossible it seeks to position itself such that, if it is slain, its death throes are as devastating as possible to the enemy host. Whip : Melee Weapon Attack: +14 to hit, reach 30 ft., one target. CE Large outsider (chaotic, demon, evil, extraplanar) Flaming Body (): The body of a balor Space 10 ft.; Reach 10 ft. (20 ft. with whip) A balor usually uses telekinesis to disarm ranged weapons or pull foes into melee—with the use of a quickened telekinesis, a balor lord can use the latter tactic and still inflict a full-round attack on a hapless foe. Weapons retain this quality for one hour after the balor releases the weapon, but after this the weapon reverts to its standard magical qualities, if any. | d20PFSRD Treasure standard (+1 unholy longsword, +1 flaming whip, other treasure). Melee +1 vorpal unholy longsword +31/+26/+21/+16 (2d6+13), +1 vorpal flaming whip +30/+25/+20 (1d4+7 plus 1d6 fire and entangle) or 2 slams +31 (1d10+12) Organization solitary or warband (1 balor and 2–5 glabrezus) Whenever the balor lord slays a living foe, it receives the benefits of a heal spell (CL 20th). Monte carlo sim: https://repl.it/EnFq/17 Typical sim results: Benedict the Pit Fiend wins 100 out A balor typically commands vast legions of demons, and while it often lets these slavering and eager minions fight its battles, the balor is far from a coward. In general, balors have powerful physical attacks, good AC and saving throws, and 90% magic resistance. FAQ. Traveller SRD Any slashing weapon a balor lord wields (including its standard longsword and whip) gains the vorpal weapon quality. King of Hell! Balor! Init +10; Senses darkvision 60 ft., low-light vision, true seeing; Perception +44; Aura flaming body, unholy aura (DC 27), AC 33, touch 17, flat-footed 27 (+4 deflection, +6 Dex, +16 natural, –1 size, -2 rage) Recent Changes Jul 9, 2018 - Balor Demon - Pathfinder PFRPG DND D&D 3.5 5E 5th ed d20 fantasy XP 307,200 CE Large outsider (chaotic, demon, evil, extraplanar) If a balor strikes a Medium or smaller foe with its whip, the balor can immediately attempt a grapple check without provoking an attack of opportunity. A balor lord treats a whip as a light weapon for the purposes of two-weapon fighting, and can inflict lethal damage on a foe regardless of the foe’s armor. Corps enflammé (Sur) Des flammes dansent sur tout le corps du balor. These balor lords are each unique creatures of Knockback (Ex): Once per round, the balor lord can make a bull rush attempt against one target in place of a melee attack. Aura flaming body, unholy aura (DC 26), AC 36, touch 20, flat-footed 29 (+4 deflection, +7 Dex, +16 natural, –1 size) This ability can activate up to once per round. In combat, a balor relies upon its spell-like abilities to fight foes wise enough to avoid melee range, favoring destructive powers like fire storm or implosion and saving dominate monster for use against the rare foe it would prefer to capture alive. Les créatures qui agrippent un balor ou sont agrippées par lui subissent 6d6 points de dégâts de feu par round tant que cette situation persiste. If the balor wins the check, it draws the foe into an adjacent square. Pathfinder-RPG est une création de Paizo Publishing. | 13th Age SRD A balor lord relies upon its spell-like abilities to fight foes wise enough to avoid melee range, favoring destructive powers like fire storm or implosion and saving dominate monster for use against the rare foe it would prefer to capture alive. Languages Abyssal, Celestial, Draconic; telepathy 100 ft. Scent (Ex): The balor lord gains the scent ability while raging and can use this ability to locate unseen foes. New Pages | Recent Changes | Privacy Policy, Slaad Lord of Entropy (Chaos Lord of Entropy), Slaad Lord of the Insane (Chaos Lord of the Insane), Latest Pathfinder products in the Open Gaming Store, Aegis of Empires 6: Knight Fall in Old Curgantium (Pathfinder RPG). They prefer to wield swords and many-tailed whips. Defensive Abilities improved uncanny dodge, trap sense +1 DR 15/cold iron and good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 31, Speed 50 ft., fly 90 ft. (good) | Starjammer SRD | Design Finder 2018 The save DC is Constitution-based. Any slashing weapon a balor wields (including its standard longsword and whip) gains the vorpal weapon quality. | Fudge SRD A bebilith has a body the size of a plow horse, with legs spanning more than 14 feet. Legal Information/Open Game License, Fan Labs | FateCoreSRD A balor stands 14 feet in height and weighs 4,500 pounds. Monsters Abrikandilu, Babau, Balor, Glabrezu, Hezrou, , , , Downloads Shop the Open Gaming Store! | PF2 SRD. A creature that grapples a balor or is grappled by one takes 6d6 points of fire damage each round the grapple persists. 1/day—blasphemy (DC 26), fire storm (DC 27), implosion (DC 28), summon (level 9, any 1 CR 19 or lower demon 100%), Base Statistics When not raging, the balor lord‘s statics are as follows: Senses scent; AC 35, touch 19, flat-footed 29 (+4 deflection, +6 Dex, +16 natural, –1 size); Will +27; Melee +1 vorpal unholy longsword +38/+33/+28/+23 (2d6+15), +1 vorpal flaming whip +37/+32/+27 (1d4+8 plus 1d6 fire and entangle) or 2 slams +38(1d10+14); Str 39, Con 40; CMB +39; CMD 64. This whip gains the same benefits as other weapons the balor wields. The balor lord is immune to damage and effects caused by swarms, and can elect to exclude swarms from taking any damage from its energy-based attacks. A creature that grapples a balor or is grappled by one takes 6d6 points of fire damage each round the grapple persists. A pair of massive bat-like wings allowed them to soar throughout the air with unnatural agility. Fort +29, Ref +17, Will +25 Anyone striking a balor with a natural weapon or unarmed strike takes 1d6 points of fire damage. Str 43, Dex 23, Con 44, Int 24, Wis 26, Cha 29 The epitome of demonkind, a balor demon appears as a tall, horned pillar of flesh and fire. Their telepathy allows them to communicate silently with one another. | Design Finder 2018 On the Abyss, most balors serve demon lords as generals or captains (those balors who don’t are even more potent, and are known as balor lords—see below). A balor typically commands vast legions of demons, and while it often lets these slavering and eager minions fight its battles, the balor is … 630 2.0 A family of fiends, demons hail from or trace their origins to the Abyss. It weighs more than two tons. A Reflex save DC 35 halve the damage, this DC increases to 37 if the balor lord was killed in rage as the save DC is Constitution-based. | The Modern Path SRD The total number of demon lords is beyond knowing. At will—dominate monster (DC 28), greater dispel magic, greater teleport (self plus 50 lbs. | Here Be Monsters | d20HeroSRD | 5th Edition SRD 3/day—quickened telekinesis (DC 24) Balor hits on a 5 and does 6d8+8+2d6+8 after immunities. Balor Demon Bones Reaper Miniatures Package contents:-1 Balor Demon Bones Reaper Miniatures Package Info:-Product is for use in any fantasy miniatures table top game-Models are supplied unpainted, and require assembly Demon Source Core Rulebook pg. A balor treats a whip as a light weapon for the purposes of two-weapon fighting, and can inflict lethal damage on a foe regardless of the foe’s armor. Balor (Creature) Type Outsider (chaotic, demon, evil, extraplanar) CR CR 20 Environment Abyss Alignment Chaotic evil Source: Pathfinder Bestiary This page is a stub. If the balor scores a critical hit, it rolls damage dice three times, instead of twice. A balor lord is typically a CR 21 to CR 25 monster (a range shared with the various unique nascent demon lords, with the range of CR 26 and above being the domain of the demon lords themselves), and as such serves quite well as the final villain in a long-running campaign. Aside from their Paralyze attack, they can also cast Symbol, Stun (once), Remove Magic (once), and Confusion (once). You can help us by expanding it. Feats Cleave, Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Power Attack, Quicken Spell-Like Ability (telekinesis), Two-Weapon Fighting, Weapon Focus (longsword) hp 370 (20d10+260) [ച ത രങ ങ ]Balor / Balor Demon - Pathfi / IRISH MYTHOLOGY DEMO / ArtStation - Balor, / Weapons of the Balor / Finn Balor explains / The Celtic God Balor / Finn Balor New Tab F / Balor - Pathfinder… Apr 12, 2018 - Balor - Khorramzadeh the storm king - Pathfinder PFRPG DND D&D 3.5 5th ed d20 fantasy Male balor lord barbarian 5 Three times per day as a swift action, the balor can expel a fiendish advanced tick swarm from its body; the swarm appears in any four contiguous 10-foot squares adjacent to the balor, has a fly speed of 50 feet (perfect), and lasts until it is slain. They possess a strong charisma that attracts other chaotic evilcr… Mythic Balor (CR 25/MR 10) XP 1,638,400 Pathfinder Roleplaying Game Bestiary CE Large outsider (chaotic, demon, evil, extraplanar, mythic) Init +21/+1 MF, dual initiative MA; Senses darkvision 60 ft., fiery hunter MA, low-light | GumshoeSRD FAQ. Vous pouvez réemployer des extraits du texte officiel à condition de mentionner clairement des liens vers Paizo Publishing,Black Book Editions et Pathfinder-FR Ce site se et . Only the cruelest mortal souls can fuel the creation of a balor—unlike in the cases of most other demons, it often takes multiple souls of powerful villains to trigger the birthing of a new balor. Spell-Like Abilities (CL 20th), Constant—true seeing, unholy aura (DC 26) The demon these folk fear is the balor, and that fear is justly placed, for few demons can match the mighty balor in strength or brutality. Check out our other SRD sites! DPR including crits is 41.70, takes about 7.2 rounds to kill the Pit Fiend. 3/day—quickened telekinesis (DC 23) | 3.5e SRD When folk whisper frightened tales of the demonic, what most envision is a towering figure of fire and flesh, a horned nightmare armed with flaming whip and sword flying through the night in search of its latest victim. of objects only), power word stun, telekinesis (DC 24) Traveller SRD Up to once per round when the balor lord is targeted by electricity damage, it can choose to heal damage equal to the amount of electricity damage caused rather than simply be immune to the damage. Melee (rage) +1 vorpal unholy longsword +40/+35/+30/+25 (2d6+17), +1 vorpal flaming whip +39/+34/+29 (1d4+9 plus 1d6 fire and entangle) or 2 slams +40(1d10+16) In Baldur's Gate II, a balor can be a highly challenging opponent. 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